All foes

Witch

ModerateMagical

Humans · Magical Human · Medium

Owie Limit
3
Cute
4
Cunning
4
Fierce
5

Witches are humans, both men and women, who have learned the magic of charms, potions, and hexes. Some witches are good, some are wicked, and others fall somewhere in between. Witches already know about magic, so magical kitties don't hide their powers from them. But kitties seeking their aid will usually find there's a price to be paid.

Reactions

  • Whack: Causes one Owie.
  • Turn Into a Frog: The kitty has all their Attributes reduced to 1 and can't use Magical Powers until they're either turned back or the spell wears off at the end of the scene. Supporting cast can use the frog stats.
  • Hexes: The GM should improvise any other spells needed.

Variants

Reuse this foe’s stats for other creatures:

  • Mods: Replace Turn Into a Frog and Hexes with the Magical Powers that fit best for merfolk, angels, devils/demons, fairy godmothers, wizards, sorcerers, demi-gods, liches, harpies, gorgons like Medusa, nagas, centaurs, dryads, nymphs, satyrs, valkyries, alien-infected humans, mutants, and djinn. Use the Magical Power Shapechanging for werejaguars and werewolves in human form.

Adventure ingredients

  • Kidnapping: A kitty's chosen human was stolen by a witch! The kitties suspect the worst, but the witch is just looking for a new apprentice. The kitty will actually have to convince their human to come home!