All foes

Scheming Scientist

Moderate

Humans · Human · Medium

Owie Limit
3
Cute
4
Cunning
5
Fierce
4
Illustration of Scheming Scientist

Many scientists pursue knowledge to make the world a better place, but some instead seek it out to further their own selfish schemes. These Foes want to unlock the secrets of Mars so they can gain control over it. They see the Red Planet as their own personal playground for conducting unsettling experiments and building dangerous devices. The scariest part is that they go about their schemes undetected, while blending in with the other colonists.

Reactions

  • Tranquilizer Gun: Causes the kitty to fall asleep unless that kitty passes a Fierce check.
  • Heat Scanner: The scientist can see the heat signatures of any kitties (or other living creatures) in the vicinity.
  • Magic Disruptor: The scientist fires off a device they crafted from Martian artifact fragments that makes electrical equipment go haywire and stops the kitties' powers from working for the scene.

Variants

Reuse this foe’s stats for other creatures:

  • As-Is: Choose any Supporting Cast member to be a scheming scientist, and use these stats instead.

Adventure ingredients

  • Stolen Artifact: A scheming scientist has stolen an ancient artifact from the main laboratory and is experimenting on it down in the secret lab underneath the colony. They're crafting a weapon that gives them magical powers on par with the kitties'! Unless the kitties can put a stop to this nefarious plan, the whole colony has to do this scientist's bidding.
  • Horde of Minions: A scheming scientist is gathering a horde of minions from around Mars by repurposing the ancient mechanicals (p. 23), ancient turrets (p. 24), and even some of the colony's own robotic equipment. As far as the colonists can tell, something from outside the colony is orchestrating the mayhem these minions are causing but the true puppeteer is one of them.

Book: Mars Colony p. 22